![]() ![]() ![]() All that fancy ray tracing? DX 12.1 and an RTX card. Windows 10 is the requirement for DX 12, which would be the requirement for any reasonable, and somewhat long-lived, graphics update. I didn't hear a big 'No' out of you for expecting such an old machine to continue to be meaningful for a new graphical overhaul.ĭo you really expect that a 15-year-old computer, bought in 2005, with a processor die that was probably cast 2 years earlier, is capable of running Windows 10? If a 15-year-old PC is stil (subject to the various security updates and all that blah-blah) on its original version of Windows, that means it's on Windows XP. (1) I play other games than just SWTOR, obviously.ĮDIT: On Medium, the GTX in the either PC appears to hit a hard limit in SWTOR's frame rate, of almost exactly 200fps. Needless to say, under those conditions, the CPU is the bottleneck. * And with the GTX 1080 that I took out of the main PC, it can go beyond 100 fps on that same Fleet, at 1080p and *Ultra*. * Standing on the same Fleet, the old GT430 struggled to make 25 fps on Medium at 1080p, with the fps counter solidly showing that the GPU was the bottleneck. * Standing on a reasonably busy Fleet, the RTX can feed Ultra graphics to a 4K/UHD panel at 120+fps (haven't tried WZs yet.) My main PC is from the end of 2017, and I recently upgraded the graphics from GTX 1080 to RTX 2080Ti(1), and passed the GTX to my old PC. If a 15-year-old PC is stil (subject to the various security updates and all that blah-blah) on its original version of Windows, that means it's on Windows XP, which was long since closed off by Microsoft, and as for SWTOR, well.ĭon't you remember all the hoo-hah some years back when a bunch of certificates expired and BioWare had to drop support for XP?Īnd you'd be surprised at how well SWTOR can run on a creaky old 2.8 GHz i5 from 2011. ![]() If your friend is playing on a 15-year-old computer that's never seen so much as a memory upgrade, or a graphics card upgrade, or heaven forbid an O/S upgrade, it's just a matter of time before both Windows and anything your friend tries to run on it overwhelms it. It's had lots of little upgrades along the way, including a GTX 1050 TI and the latest cut of Win 10. My computer is from 2012, so it's not all that much younger, but it was hand-built and 2nd-tier, not the best, not the worst, but with an I-7 processor and 32GB of ram. How much longer do you think it'll be before Win7 gets the final shut-down, or an update that obliterates it, which almost happened already? If his computer is truly 15+ years old, then eventually, it won't be your friend's decision. I have a friend who can barely play the game as it is, but it is one of very few games he can actually play with his 15+ year old PC. It'd be nice for there to be an overhaul, and I've often clamored for one myself, and probably still will in the future, but just know it's not just a matter of installing in a new engine and turning the key, and every penny spent on such an endeavor takes away from the profitability of the game, which is always a sensitive subject for EA shareholders. Once, for the bare-bones rework from DX9 to DX-whatever, and through that process, a second round just to get everything done through FrostBite's inflexible structure. So, the work wouldn't need to be done once, but twice. It's clunky, inflexible, and requires a lot of work-arounds to get anything meaningful done in it. Updating from DX9 to DX12.1 (or even to DX10) would require a significant overhaul in how textures, lighting, tinting affect all things in the game.Īnd, importantly, were this development ($) actually be to be undertaken, the game's look and feel would be different, because the way light would fall on surfaces would be different, meaning all the original cutscenes would have to be redone to match, otherwise there would be this bizarre contrast between what players experience in the game and cutscenes.Īlso, please note this is EA, and EA is pushing something known as the FrostBite engine (created by DICE) for all new game releases, and it's a demonstrably warmed-over heap of animal droppings. SWTOR is based in something known as DirectX9, which is a series of API (application programmer interface) procedures which invoke specific calls to a graphics adapter. Close, it's a 2012 game that started development long before that.įew games ever overhaul their graphics engines. ![]()
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